Zerg rush exploit11/27/2023 Motherships greatly exceed the size of any Terran Dominion military vessel, though their size is still exceeded by the zerg leviathan. Gaps between the wings don't hinder personnel movement, as short-range teleporters rapidly transport its crewmembers from point to point. These vessels are designed for redundancy, and damage to a single wing won't disrupt its combat systems. Ī single crew member can pilot the ship for simple warps. The mothership's core has a similar barrier whose sole function is to keep the crew on the rest of the ship safe from the powerful energies it generates. The ship's hull plating is unusually thick, and its exact resiliency is unknown to Dominion scientists. Its hull, comprised of three slowly rotating wings, projects a tightly woven energy dome which allows for a life-sustaining atmosphere within the confines of the vessel, and turns harmful deep-space radiation into surplus energy for plasma shields and primary systems. The core itself can be used as a defensive and support weapon. As a result, the protoss have begun constructing them in two stages, with the mothership core being the first step. The fact that devs are adding secondary objectives to make the game drag on longer and gives people more opportunities to bait/force attacking zerg rushes into all out brawls says the devs at least somewhat agree with that school of thought.Motherships are costly and time-consuming to produce. The gameplay experience is supposed to be rich and immersive, and NOTHING that makes things end quickly should be viable ever as it inherently prohibits immersion. The game, being that it is a game that there are no real life prizes for, is supposed to be enjoyable. Is there an effective counter for it? Yes, but employing that presents its own set of problems in that it also requires taking metagaming to a level that is not enjoyable for most. You can't force a light mech zerg to turn into an actual fight. A PVP game turning into PVE is a very clear indication that it is the enemy that are imposing their will on you. It's just not being reduced to a level that transforms PvP to PvE, which is basically what people are attempting to do when they rush.Īs I already told you in the other thread, the onus is on you to impose your will on the enemy, not the other way around. And just because the devs want to force some actual combat to take place doesn't mean they're reducing all gamemodes to skirmish. And no attempt to win by completely bypassing combat should be a valid one as it bypasses the intended purpose of the overall game design, regardless of which game type you are in.Īttempting to apply real-life battle tactics to a game people play for recreational purposes can only be taken so far before the gameplay suffers, and that is because of the psychological differences between someone playing a game and an actual soldier in a war.īecause we play the game for fun, and there is no real life risk or reward for what we do here, tactics meant to achieve quick and decisive victories by essentially bypassing the "core" gameplay elements the devs worked hard to implement is cheating a lot of people out of the gameplay experience people are looking for. As I mentioned in my posts in the "nerf tactics" thread, the game is primarily about combat, and the devs agree with that statement. I don't think this is a nerf or a buff to anything but rather a gameplay change meant to encourage actual combat to take place, which is what the devs wanted all along. Even if you are able to successfully field a counter to it, the measures you-as a casual player-had to resort to in order to do it heavily detracted from what YOU find most enjoyable about the game. It's an unfounded complaint, IMO, because why would the two even want to share the field? People who take the game more seriously generally will do whatever they can to win at any cost, and often this means resorting to "cheap" tactics that make the game FAR less enjoyable for other players who are on the receiving end. This is not a balance issue or a gameplay issue but rather an attempt by people who just don't take the game as seriously to demand that they should get the same opportunity to succeed as those that do. In no game ever have pugs running around like a bunch of chickens with their heads cut off EVER been able to consistently mount defenses/offenses against coordinated organized teams who pre-plan their tactics. No? You think pugs talk together, train together, etc? Well the "Ball O Death" tactic is an exploit for premades.
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